Tagged
C++
4 projectsA technology used in the work below.
In development
One Man's Poison
A solo-developed third-person survival-horror game in Unreal Engine 5, turning a missing-person case into a focused vertical slice built around investigation, scarcity, and systemic threat.
- Unreal Engine
- Blueprint
- Survival Horror
- Systems Design
- Game Design
- Technical Direction
- Project Management
In development
UE Twitch Native
An in-progress Unreal Engine 5 runtime plugin that turns Twitch Channel Point redemptions into Blueprint-ready gameplay events and keeps game-owned rewards synchronized through the Helix API.
- Unreal Engine
- Blueprint
- Twitch API
- Channel Points
- UMG
In development
Physics Placement Assist
An in-progress Unreal Engine 5.6 editor plugin that turns manual prop placement into an undoable physics-assisted workflow using the editor world's Chaos scene.
- Unreal Engine
- Chaos Physics
- Editor Tooling
- Slate
- V-HACD
2025
Crucible SCM
A self-hosted Git platform built for game teams — LFS with pluggable backends, file locking, engine-aware policies, and an Unreal Engine plugin that puts it in the editor's revision control menu.
- Laravel
- PHP
- Git
- Git LFS
- Unreal Engine
- Tailwind CSS